Sky x WithU

Founding Product Designer (Lead)

Overview

End-to-end ownership from concept to launch across Sky Q, Sky Glass, and Sky Stream.

Led product vision, UX, and UI design, working closely with product, engineering, and Sky stakeholders.

Designed a 0→1 fitness TV app for Sky, creating a lean-back, remote-based experience that enables users to seamlessly browse and participate in workouts from their living room.

The goal was to deliver an engaging, accessible fitness experience tailored to large-screen environments and remote interaction.

The problem

Designing for TV introduces fundamentally different interaction patterns compared to mobile or desktop.

Users:

  • Navigate using a remote control (limited input)

  • Operate in a lean-back, passive environment

  • Expect minimal friction between browsing and playback

  • Require low cognitive load while focused on exercising

Initial wireframes—created by their junior designer prior to my involvement—leaned heavily on web/mobile patterns. This resulted in complex navigation, poor hierarchy, and inaccessible layouts for TV, creating friction in both discovery and usability.

The challenge

Design a fitness experience that:

  • Enables effortless navigation via remote

  • Transitions seamlessly from content discovery to active workouts

  • Works consistently across multiple Sky platforms

  • Maintains clear visual hierarchy for readability and focus

Constraints

Technical and accessibility constraints:

  • Remote-based input (no touch interaction)

    * Cross-platform consistency (Sky Q, Glass, Stream)

    Large-screen readability and distance-based viewing

    Performance constraints on TV hardware

Key product & design decisions

Designed for remote-first navigation

  • Simplified interaction patterns to minimise interactions and reduce cognitive load when navigating via remote control.

Optimised for lean-back consumption

  • Structured content to support passive browsing while enabling quick transition into active workout sessions.

Reduced friction between browse and play

  • Prioritised clear CTAs and streamlined flows to minimise steps between selecting and starting a workout.

Designed for large-screen readability

  • Applied high contrast, large typography, and clear hierarchy to ensure usability at distance.

Left: wireframes (junior designer) | Right: revised information architecture & funnelled user journey

The approach

Defined product vision and interaction patterns for a TV-first experience, collaborating closely with engineering and Sky stakeholders to ensure feasibility and alignment.

Redesigned the experience to prioritise clear, guided journeys within the constraints of remote-based navigation. This included simplifying side navigation, introducing clearer content hierarchy (categories and subcategories), and creating hero category pages to support key decisions such as workout type.

Conducted a full content audit to reduce cognitive load and improve clarity, ensuring users could quickly find a suitable workout without friction or confusion.

As the sole design lead, I drove product decisions and ensured consistency across all touchpoints.

Product improvements

Discovery & navigation

Refined the information architecture and navigation to improve content discovery and reduce friction in remote-based interaction:

  • Simplified side navigation to support clear, guided journeys using remote-based input

  • Introduced clearer content hierarchy (categories and subcategories) to improve content discoverability

  • Created hero category pages to support key decisions such as workout type

  • Conducted a full content audit to reduce cognitive load and improve clarity

  • Added workout intensity metadata (separate from skill level) to improve workout discovery

Motivation & feedback

Enhanced engagement through feedback design and behaviour-driven interactions:

  • Introduced light gamification, including performance tracking, achievement badges, and personal best indicators to encourage engagement

  • Redesigned the post-workout experience to reduce cognitive overload, surfacing contextual stats during cooldown and a simplified post-workout summary

  • Shifted feedback tone to be supportive, celebrating progress and offering guidance when performance dropped

  • Reduced negative colour cues in performance scoring to create a more positive experience

  • Introduced the option to disable the camera view after research showed it was off-putting to users

UI & design system

Developed a large-screen optimised UI, focusing on clarity, accessibility, and ease of navigation.

  • High contrast and clear hierarchy

  • Large typography for distance readability

  • Simple, intuitive navigation patterns

  • The studio environment featured a bright white set, so I designed a dark UI to create contrast and direct focus, improving readability and reducing visual strain.

  • Established reusable components and patterns to support scalability and future development.

Impact

Multi-platform launch

  • Delivered a 0→1 product across multiple Sky platforms (Sky Q, Sky Glass, Sky Stream)

Scalable product foundation

  • Established a scalable foundation for future content and feature development

First-of-its-kind, machine learning TV fitness experience

  • Defined interaction patterns for remote-based TV experiences. Simplified navigation and information hierarchy, enabling users to find suitable workouts quickly and with minimal friction

Successful launch and positive reception

  • Contributed to a successful multi-platform launch, reaching a broad audience. Generated positive early reception, including media coverage

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